Showing posts with label Reality. Show all posts
Showing posts with label Reality. Show all posts

Saturday, January 1, 2011

Next Generation of Computer Video Games and Virtual Reality


Image : http://www.flickr.com


In the next generation of computer games we will see the computer program actually designing itself as the player plays along. Currently in computer games, video games and virtual reality if you were on a racetrack in a racecar you cannot go off the racetrack without crashing. And you may only be allowed to go one direction and you cannot do everything, which may want to do.

For instance if you're playing the computer game and it is a football game and you were on the field as one of the players you cannot go up into the stands by hot dog, walk-through the tunnel, buy a beer and then walk into the parking lot get in a car and drive away to an In and Out Hamburger Joint or go see a movie.

Indeed it is obvious why you cannot do his, but what if you could? Well, that would probably be a very expensive computer game, video game wouldn't or virtual reality system to make or buy? And it might take a programmer their whole life just to program and design it for every potential eventuality in first place.

In the Next Generation of computer video games and virtual reality you will be able to do just that. Being trapped in a current computer game would suck, but designing and playing in a Matrix is indeed the future of computer gaming and virtual reality and that is the next generation of computer games. Consider all this in 2006.

amazon to Pigg http://thisishowweparty.com

Thursday, April 15, 2010

Just in Time Distribution and the Future of Virtual Reality Discussed


Image : http://www.flickr.com


In the future we will need to build better Virtual Reality Systems and Computer Games to more mimic the life experience to please the human mind. Additionally, these systems must be able to continually build the virtual reality scenario as it goes. For instance in most all computer games the computer game is in a certain setting and the user feels like he or she has free will and yet they really do not because the game is played in a location setting.

Let me explain; if we are using a Football Computer Game, we are in the Stadium playing football or in the locker room discussing the game. But if we get dejected from the game or decide to leave the game does not go there. So the next generation of Xbox gaming designers must take this into consideration.

For instance what if the game setting is the San Diego Chargers playing at home and you are on the field as a player. You decide screw this game and go into the parking lot get into your Sport Car and head to the beach first stopping at an Alberto's all night taco stand? Well the game will not do that will it? But in the reality of Free Will, and a more life like VR experience it should be able too. However, that would mean it could take a lifetime to design the game. But not if the game designed itself as the game went along.

Now then lets apply JIT or just-in-time distribution theory to this case study. If the game was set to interact in real time on the net and with GPS automobile systems then your game could in-fact take you in real time out of the stadium to the Taco Stand. Additionally, it would be gathering and assimilating data as it went. Consider if you will the Steven King Novel where time is being eaten from behind them and the people are trying to stay ahead of time and in the present.

This is similar only in reverse and the JIT theory would deliver additional algorithms and future scenes too the player as they went, for unlimited possibilities, which most likely most resembles free will. That is where the future of computer games and Virtual Reality needs to take us to mimic the life experience. Consider all this in 2006.